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Answer by BetaWar

That error is likely because the hash table stores its entries in a String => Object (string to object) association, so you get getting an object back from the hashes[0]["rotations"] and then trying...

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Answer by BetaWar

1. I am not 100% sure here, I haven't really dived into the UnityScript engine as of yet, but in Javascript and Actionscript 3 (both of which are based off of the ECMA Script standard), objects which...

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Answer by BetaWar

That error is likely because the hash table stores its entries in a String => Object (string to object) association, so you get getting an object back from the hashes[0]["rotations"] and then trying...

View Article

Answer by BetaWar

1. I am not 100% sure here, I haven't really dived into the UnityScript engine as of yet, but in Javascript and Actionscript 3 (both of which are based off of the ECMA Script standard), objects which...

View Article
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